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  • MODINA seminar during CoFestival in Ljubljana January 12, 2026
    On 28 November 2025, ITI researchers Diogo Cabral and David dos Santos presented the MODINA Seminar at Kino Šiška, as part of CoFestival – International Festival of Contemporary Dance, in Ljubljana, Slovenia. The session brought together researchers, artists, and an engaged public to explore dance-led research and embodied intelligence, with a focus on how interaction and movement inform human-centred perspectives on digital intelligence. The programme included […]
  • ITI researchers present study on precise number input in virtual reality at VRST 2025 January 10, 2026
    ITI researchers Pedro Miguel Matono, Ivo Roupa, Pedro Campos, and Daniel Simões Lopes presented the paper Assessing Redundant Interface Designs for Precise Number Input in Virtual Reality at VRST 2025, the 31st ACM Symposium on Virtual Reality Software and Technology, held in Montreal, Canada, from 12–14 November 2025. The paper addresses the challenge of typing and editing decimal numbers in Virtual and Extended Reality […]
  • MODINA project presented at CNDB, Romania January 8, 2026
    Between 5 and 8 November 2025, ITI researchers Diogo Cabral and David dos Santos presented the MODINA — Movement, Digital Intelligence and Interactive Audience project at CNDB – National Centre for Dance Bucharest, within the Iridescent International Festival of Contemporary Dance. The programme brought together artists, researchers, and audiences to reflect on creative processes at the intersection of dance, technology, and digital intelligence. As […]
  • Luciana Lima publishes three papers on reflexive HCI, gender, and digital game histories December 22, 2025
    Between September and December 2025, Luciana Lima published three peer-reviewed papers presented at international conferences in Human–Computer Interaction and game studies. Together, these works address reflexive research methodologies, gender inequities in the digital games sector, and the recovery of overlooked contributions to Portuguese game history. Techno-Biographical Reflexive Atelier: A Method for Exploring Personal Narratives and Sociotechnical Transformations […]
  • Joana Pestana presents Eden X at CHItaly 2025 December 21, 2025
    Joana Pestana, together with Mariana Pestana, Miguel Carvalhais, and Nuno Jardim Nunes, presented the pictorial Designing with an Assembly of Many: Eden X on rivers, their constituents and rights at CHItaly 2025, the 16th Biannual Conference of the Italian SIGCHI, held in October 2025. The pictorial introduces Eden X, a digital assembly that re-imagines how nonhuman entities can participate in decision-making processes around environmental […]
  • Ana Cristina Saial investigates Digital Intimacy and Game-Based Interventions to prevent online and intimate partner violence December 17, 2025
    Ana Cristina Saial, researcher at the Interactive Technologies Institute (ITI), has recently published two studies that examine how digital technologies shape intimate relationships among emerging adults and how interactive, game-based approaches can contribute to the prevention of violence in these contexts. The first study, “Between Kisses and Bytes: Cyber Dating Abuse and Internet Use in Emerging […]
  • DCitizens Project wraps up research on Digital Civics at final lab retreat in Newcastle. December 16, 2025
    DCitizens is a research and innovation project led by Instituto Superior Técnico and Interactive Technologies Insitute, that aims to foster Digital Civics in Lisbon, exploring how digital technologies can empower citizens and communities to co-create services, shift from transactional to relational models, and reconfigure relations between citizens, communities, and institutions. The project held its final lab retreat in Newcastle, UK, from 19–20 […]
  • Teresa Almeida delivers keynote “Awkward by Design” at Human-Centered Design Week 2025 December 16, 2025
    Teresa Almeida, Assistant Professor at Instituto Superior Técnico and researcher at the Interactive Technologies Institute (ITI/LARSyS), delivered a keynote talk at the Human-Centered Design Week (HCDWeek 2025), organised by Fraunhofer AICOS and held in Porto from November 17 to 20, 2025. The keynote, titled “Awkward by Design”, explored awkwardness as both a research tool and a lens for […]
  • Call for papers: Special issue on gender, power, and collective resistance in gaming cultures — guest edited by ITI researchers December 2, 2025
    The International Journal of Games and Social Impact has opened submissions for a new Special Issue titled “Exploring the Intersections of Gender, Power, and Collective Resistance in Gaming Cultures.”This issue is guest edited by two researchers from the Interactive Technologies Institute (ITI/LARSyS): The Special Issue invites contributions that analyse and transform gaming cultures through the lenses of gender equity, […]
  • Filipe Tomé presents game-based mental health studies at KAMC 2025 in Kyoto and GALA 2025 in Utrecht. December 1, 2025
    ITI-affiliated researcher Filipe Tomé recently presented two of his game research projects at international conferences in Japan and the Netherlands. At KAMC 2025 in Kyoto, he presented the paper “Designing Prolonged Grief: Cinematic Storytelling and Interactive Narrative in Eidolon.” The project investigates how video games can explore Prolonged Grief Disorder (PGD) through a hybrid narrative that combines cinematic aesthetics, digital interaction, and AI-driven […]

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  • Holiday Gathering December 23, 2025
    On December 17th we held a gathering at ISR-Lisboa to celebrate the Holiday spirit and share some laughs. It was an afternoon full of warmth.
  • AI in Interaction with the Physical World: All 2025 Forums December 16, 2025
    In 2025, ISR-Lisboa partnered with Instituto Superior Técnico and successfully launched the lecture series “Artificial Intelligence in Interaction with the Physical World,” a multidisciplinary initiative running from June 2025 to February 2026. Hosted at the Técnico Innovation Center, powered by Fidelidade, the series took place alongside the exhibition Art with Science, curated by Leonel Moura, reinforcing […]
  • New Project will Advance BCI in Space November 26, 2025
    The NEURONAUT project, led by researchers at ISR-Lisboa, has been selected as one of the winning proposals of the 2025 edition of PROSSE (PROdex for Science in Space Exploration). The initiative, promoted by the Portuguese Space Agency, supports scientific projects that strengthen Portugal’s role in the field of space exploration. Each selected project will receive […]
  • ISR-Lisboa’s 2nd Retreat Strengthens Collaboration November 12, 2025
    The second ISR-Lisboa Retreat took place with great success, bringing together researchers, staff, and PhD students for two days of connection, reflection, and teamwork under the inspiring theme “Agents of ISR: Many missions, one team.”
  • ISR-Lisboa Presents Cutting-Edge Work at IROS 2025 October 23, 2025
    This week, researchers from ISR-Lisboa are taking part in IROS 2025 – the IEEE/RSJ International Conference on Intelligent Robots and Systems, held from October 19 to 25 in Hangzhou, China.

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